

After collecting more resources, crafting more items such as bags, weapons, and a better boat, Kara is able to take on the challenge of visiting three shrines in the area to unlock the region’s portal, learn about her past, and move onto the next set of islands.Ĭontrols are simple enough, and I’m happy to report this is one of the few games that doesn’t actually require a tutorial to get the swing of things. Through crafting, she can build a small boat to maneuver over to the next island, where she can forage and hunt for food. Windbound opens up on Kara, washed ashore on a small island with little more available than rocks and grass. Players who die in survival mode are transported all the way back to the beginning of chapter one with practically nothing, so unless you’re a big fan of brutal survivalist gameplay, I’d suggest story mode. The differences between the two are small on paper but vast in practice, as death in story mode means you lose your boat and are brought back to the beginning of the chapter, while death in survival is essentially permadeath save for the ability to keep what’s in your hand.

Windbound offers two modes - story and survival - and the developers suggest the former over the latter. In truth, I think Karana had it a bit easier than Kara, as nature’s balance seems a bit more forgiving than Windbound’s.

Stranded on California’s San Nicolas Island for 18 years, the Lone Woman survived off what little the land gave her, hunting and foraging alone for nearly two decades. Kara’s story immediately reminded me of the novel Island of the Blue Dolphins’ protagonist, Karana, who was based on the real life “Lone Woman,” or the last surviving Nicoleño tribe member. Unlocking the mystery of these structures while navigating windy waters and living off the little pockets of land, Kara learns about herself, her abilities, and a history long-forgotten. In her quest to be reunited with her group, she stumbles upon mysterious structures that emanate a soft blue glow, calming the seas to allow passage to the next area. Alone and without her people, Kara must make her way across the sea, stopping alongside scattered islands to forage, hunt, craft, and do whatever it takes to survive. For those looking for a survival game that challenges in a similar vein to No Man’s Sky… read on.ĭeveloped by 5 Lives Studios and published by Deep Silver, Windbound follows the story of Kara, a seafaring adventurer who was lost beneath the waves one stormy night. Those looking for a peaceful time island-hopping as carefree as the breeze, abandon all hope ye who enter here - this game is not for you. Like many of you, I was lulled into a false sense of security about Windbound thinking it would be “like Breath of the Wild meets Wind Waker.” And while, in concept, it certainly is that delightful-sounding mashup, in practice it is a hell of a lot harder. Bound in the wind and I’m in the Windbound
